7 days to die directx 11 vs glcore vs vulkan. Two popular games that use Vulkan are Hades and Path of Exile. 7 days to die directx 11 vs glcore vs vulkan

 
 Two popular games that use Vulkan are Hades and Path of Exile7 days to die directx 11 vs glcore vs vulkan A few days ago the flycast core received support for the Vulkan renderer

Vulkan is a low-overhead, cross-platform 3D graphics and computing API. The new OpenGL back-end introduces many new features (previously mostly DX11/GLES3 only):. One. Since the code is merged already, you can try it out in their development. Running at 1440p on a GTX 1080, i7 7700k @ 4. More or less the same. 1-dev. With this argument, Unity will detect. This is a complete overhaul to Dying Light 2 based on the original mod for I Am Legion for Dying Light 1 . Other factors to help you narrow in on a choice: Vulkan tends to be easier to setup and use for compute shaders then graphics work, and gives better control over CPU level parallelism then OpenGL. That's correct but I don't think that these things are an important reason why so many AAA pc games still use DirectX11 instead of Vulkan. With more recent builds, the -force-d3d11 stopped working with the Pink and Black screen. 1. Rather than frame rate, this measures the time it takes for the AI to run a series of turns. 6" - i7 7700HQ, 16GB RAM 2400MHz, 512GB NVMe SSD, 1050Ti, 4K touchscreen. In order to install a DXVK package obtained from the release page into a given wine prefix, copy or symlink the DLLs into the following directories as follows, then open winecfg and manually add DLL overrides for d3d11, d3d10core, dxgi, and d3d9. While it allows developers to fine-tune optimization at a granular level, it also demands extensive knowledge to use. And Vulkan is to replace OpenGL and Will. Haven't tried this in A17. That being said, I would recommend a library like SFML to help you get going. Of course, running a game in DirectX 12 or Vulkan would work much better. Learn DirectX11 before anything else. Which perks are chosen, which weapons/mods used, which quests are done, and so on. GTX1050ti + Ryzen 5 3600. Changing back to glcore or dx11 fixed the problem. 7 Days to Die is not a stable game. In this side by side comparison I show the FPS (Frames Per Second) difference between OpenGL and Vulkan for Dota 2 on Linux. Freezing also seems to happen after any sort of extended amount of time playing while on the Vulkan. – Tom Huntington. With DX11, I got slowdown that forced me to restart the game every 2-3 hours. To enable DirectX 11 for your game builds and the editor, set “Use DX11” option in Player Settings. Then I tried setting the. In the Preferences window ( Window > Settings/Preferences > Preferences ), select the Display category. DirectX is a nicer API, has better tooling and driver support. In a static scene devoid of NPCs, both AMD and Nvidia GPUs ran ~21 percent faster in Vulkan than in DX11, while Intel GPUs ran 29 percent faster in Vulkan. I did not found any information on this elastic band calculation you are writing about but well I tested Dota2 Vulkan on Windows 10 with GTX 1080 TI OC and it also works very well. 4FPS compared to DirectX’s 270. 08. OnePlus Buds Pro 2 - Eternal Green. Honestly, just use whatever boots & is stable, for me, that always seems to be DX11. Vulkan or DX11 on Nvidia GPUs for Baldur’s Gate 3. AMD RX Vega cards run significantly better with Vulkan than with DirectX11. it should be T78 Flip. by Hilbert Hagedoorn on Nov 18, 2020. The name DirectX was. Use DirectX. It is primarily used for developing games and other graphics-intensive applications. Dec 26, 2020 @ 6:44am Originally posted by Nobody: Originally posted by Mr. Verify that 3D applications work. For what its worth someone asked the devs this in a Q&A video. So I'm guessing Vulkan isn't really on their radar. The seed in general is *world name*+*alpha x. OpenGL is also more supported on Linux iirc. Additionally, both Vulcan and DX12 are more effective in using multi-core CPUs than DX11. Vulkan vs. First, OpenGL became way too complex to maintain by the IHVs. DirectX is an APl collection that means it is application programming interfaces whereas Vulkan is OpenGL software which means it is Open Graphics Library application software. Quality is 0. #10. The reason for this is simple: they are not intended to. 69 FPS at 59% GPU equals to 116FPS at 100% GPU. Typically what I've found is that if you run Nvidia do DX11/12 and AMD use Vulkan. DirectX 11 ศึกครั้งใหม่ที่น่าจับตามอง . DirectX 12 has the most features, Vulkan has the least afaik. #1 Jenshae Aug 2, 2016 @ 8:47pm I would also like to know. guard65 Jul 17, 2022 @ 4:47pm. . Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. We generally recommend you use Vulkan, the default Graphics API. Otherwise, Vulkan will likely be the better option. There are a few reasons to why this is. DX11 is a little prettier. Exact same as a Windows playthrough, with some caveats I'll mention. Right-click on the 7 Days name in the left navigation pane of your Steam library. GLFW and SDL offer a platform independent interface to windowing and user event handling, SDL with more functionality than GLFW. This page lists games which renders using Direct3D 11, the 3D rendering API of the corresponding DirectX suite of the same number. Here is a quick video capture showing the result with the Vulkan API enabled througt the AMDGPU driver. 392k Steam followers. Vulkan is 100% better than dx11 except it crashes when you hit a big pack in a fully juiced delirum map. Since Alpha 19 when I try Vulkan it runs for a minute then game crashes. Haven't tried this in A17. The new graphics libraries require a LOT more work to set up, and while they can offer more performance when well architected, for many solutions it is still more efficient to use the previous Gen API. GeForce GTX 1060 6GB. DirectX is an APl collection that means it is application programming interfaces whereas Vulkan is OpenGL software which means it is Open Graphics Library application software. Or sometimes the app just crashes. Doesn't matter if it's optimized or not. krautnelson •. Dec 22, 2020 @ 9:46am. 1% lows, but it’s generally a good option for AMD settings-based GPUs. For those unsure of their computer's specs or how well the game will run, DirectX 11 serves as a stable and reliable way to run Baldur's Gate 3. Wont help to fix your crash but GLcore renderer gives me around 10 to 20 more FPS (Radeon 480 RX) To check about GPU overheating, you can use plenty of prog, HWmonitor, OCCT, MSI afterburner. Running the vulkan version on a nvidia 1070 with Ryzen 1800x, latest nvidia linux binaries loaded. OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applications. Currently HAL has backends for Vulkan, DirectX 12/11, Metal, and. Click the button in the window that appears which is labeled "Set Launch Options". In combat scenarios or in a populated town area, NPC calculations become the most expensive CPU process. However, this advantage is only maintained in scenes with few characters. OpenGL runs on every (most) Operating Systems. In OpenGL, gl_FragCoord. With DirectX 9, Microsoft managed to strike a decisive victory, imposing its API on developers. Red Dead Redemption 2 DX12 vs Vulkan benchmark with full system monitoring! RDR2 Settings: 1080PFavor Quality Presets (DLSS: OFF) Vulkan vs DirectX 12SUBSCR. NOTE: DX11 requires Windows Vista or later and at least a DX10-level GPU (preferably. The initial version of OpenGL was released in 1992, whereas Vulkan’s first version was released in 2016. on GPU Limited, DX11 has better FPS, Vulkan is more stable after loadings and uses less CPU but higher VRAMFull Video: updating from windows 7 to 10, the dxdiag program tells me I have Directx12 now but then I went to the windows folder and Directx11 is still there, so I was testing OpenGL and Directx11 to see which renderer runs smoother in my pc, with DX11 the game was running smoother than GLCore but then boom, 7DTD closed itself with a unity. AMD에서 OpenGL은 최하 50~70%까지 속도가 저하되었으며 이. Basically, it's the language the game uses to talk to the graphics card/driver. We shall see, because apparently the Unity3D Vulkan core has shown 20-60% improvement in some cases, but if that is true here and for. 431k Steam followers. Dx11 vs Dx12 vs Vulkan | 1080P, 1440P and 4K Benchmarks Why is Vulkan so much better? Vulkan provides numbers of advantages because it offers powerful direct control. I am running on Linux, and using GLCore gets me around 70-90fps whereas Vulkan will average me from 100-120fps, BUT I get these weird frame skips every few seconds even though my framerate doesn't visibly drop. Vulkan presents a potential performance increase over DX11 in most cases, though may be slightly less stable for now. DirectX: Platforms. Bourbon_. It shouldn't be a problem, it should be backwards compatible AFAIK. ↑250,145 ↓33,335. When benchmarked with D3D12, D3D12 provides superior performance than vulkan, especially in that Ashes of Singularity benchmark. 那OpenGL. 8 and Mesa 12. When starting your journey in Baldur’s Gate 3, you have to choose between two graphical APIs: DirectX 11 and Vulkan. I do a random gen every alpha. DirectX 11 vs DirectX 12 游戏性能测试对比视频 测试配置为GTX1066+I5-7600K+16G 1080P. There are three main advantages of the DirectX 12 API for PC gamers: Better Scaling with Multi-Core CPUs CPU overhead with DX11 and 12 (lower is better) One of the core advantages of low-level APIs like DirectX 12 and Vulkan is improved CPU utilization. OpenGL ES vs. Many systems over the past two years have been shipped/built with the RAM set on the lowest default for the sticks. Read. In turn, it’s also more difficult for developers to work with. DirectX11 is the previous iteration of the DirectX lineage. Mihai Dec 6, 2021 @ 10:36am. " I don't recall where I read that. I test Free fire at 90fps on this two mode. "output_log. It is very user friendly and freely available with permission is granted for distribution. Enter "-force-d3d9" without the quotes into the text field. OnePlus 11 5G - 16GB RAM, 256GB NAND, Eternal Green. VRAM: 38%. They may decide that the performance increase that DLSS might provide is too small to warrant the extra work that would be required. I’ve found that DX11 tends to be more consistent, but gets noticeably lower frames, where Vulkan gets much higher frames, but it’s FAR buggier. 1. The result is stable, polished, and playable games. 37%. DirectX 9 (run with no launch options) - 175 FPS. Vulkan is basically a follow-on to OpenGL. For example, one thing the benchmarks don't show is just how loooooong it takes to launch certain games the first time, specifically DirectX 12 or Vulkan games. O DirectX 12 é mais difícil de desenvolver jogos, mas a API existe há mais tempo que o Vulkan e pode ser mais familiar para os desenvolvedores. With the OpenGL results, the performance between Windows 10 and AMDGPU-PRO on Linux were close to the same. No sound using Vulkan. This initial Vulkan vs. This option is on by default (i. . ถ้ารุ่นจริงเป็นแบบนี้เท่าที่ดู Direct X 11 แรงกว่า เยอะด้วยห่างกัน 10-30FPS ถือไม่โอเคแล้วละ Vulkan ถ้าพัฒนานานไปพัฒนาเกมก็ไปใช้ DX12 หมดแล้วเมือถึงเวลานั้น MS. Intel Graphics supports a wide range of APIs. Just add the correct Unity argument to your launcher settings. I am running on Linux, and using GLCore gets me around 70-90fps whereas Vulkan will average me from 100-120fps, BUT I get these weird frame skips every few seconds even though my framerate doesn't visibly drop. 6FPS. 1% lows are so much better on vulkan with vega64. and vulkan good performance but crashes. AMD •. The best option is "probably" forcing directX10 instead of 11. IGNORE - DX11. Use them if you don't want to do all the window functions like sizing, resolution, user keystrokes, mouse or joystick movements, contexts in case of. 666667, you can increase it to 0. org data, the selected test / test configuration ( GL-vs-VK 2017-06-05 - Test: Static Scene - API: Vulkan - Multi-Threaded: Yes) has an average run-time of 2 minutes. That actually helps in quite a few games. 织田QJ. DirectX: Platforms. Red Dead Redemption 2 DX12 vs Vulkan benchmark with full system monitoring! RDR2 Settings: 1080PFavor Quality Presets (DLSS: OFF) Vulkan vs DirectX 12SUBSCR. Haven't tried the opengl version because, well, haven't felt the need to. • 3 yr. Now when a core force "glcore" video driver you'll have to use slang shaders, that shouldn't be a problem since most shaders should be available in both formats. I think Vulkan is the best backend now, even. Granted this is my first Nvidia card, and honestly my previous rx580 was more smooth despite lower average framerate. Looking at beginner tutorial websites, there are 2 major ones for Vulkan, vulkan-tutorial and lunarg, plus more advanced resources from Intel or video tutorials, etc. It designed to support a wide variety of GPUs,. DX12/vulkan will not likely replace DX11/gl4. Probably texture streaming because it tends to happen when a bunch of things are loading at once, like the start of delirium maps when you spawn a bunch of mobs. Officially supported by Intel. So as long as it doesn't kill performance, OpenGL is the better choice. Takedown request View complete answer on digitaltrends. #1. OpenGL is strictly followed is the main aim that works for applications of programming interface (API) whereas being API DirectX also supports some other features which are part from API such as sound, input, music, networking as well as multimedia are supported by it. Sadly, in last place was the fully open-source Radeon driver stack with Linux 4. I have tried using the other render's in some other games however and, I was NOT impressed with the outcome. GLCore should only be used on system with extremely low-end out-dated GPU's that don't have proper driver, or on Linux/Mac machines. NDC坐标系是左手坐标系?. Vulkan is a way of speaking directly to the GPU, whereas OpenGL is a way of drawing graphics to a display device. Devs advise to play in Vulkan - I believe it is in Blog Update #20 or something. Go in the windows start menu and type "dxdiag" in the box. Direct3D 11 is fundamentally the same type of API as Direct3D 9 - a low-level, virtualized interface into graphics hardware. 1. Momentum of WebGPU vs. PhantomTissue. So, I just tried Vulkan and visuals were the same as on DX11 at least I couldn't tell any difference but performance on DX11 was better in my case, perhaps because of my specs GTX 1650 4GB (Ryzen 5 4600H, RAM 32GB). Atau setidaknya, komputer dengan CPU yang kurang mumpuni. [deleted] • 1 yr. No clue but to give some results, I say this every time someone has frame rate. That 9600GT only has a quarter of the VRAM required to play, and barely supports DX10, much less DX11. RogueStargun said: ↑. Gold. Double-check that your system RAM is clocked. 4. Ideally, you use Vulkan, as it is the much better, and newer API, with support for a host of features DX11 just doesn't support; However, as of BG3's launch, Larian's Vulkan render is still pretty broken and buggy; Currently, Larian's Vulkan render has broken Triple Buffering Vsync Support, among several other small issues. 4. If your PC uses an Nvidia graphics card (RTX or GTX), DirectX 11 seems to be the better choice right now. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. g. I noticed it while looking through some of the Unity documentation. I make the crappiest Thumbnails you can imagine. Secondly, DirectX is better if you can stick only to Windows. 0L 4cyl. On the other hand, DirectX 9-10-11 has a good API while OpenGL's is comparably unusable. Microsoft sees DirectX as the future, not Vulkan. The performance increased by only 0% to 28% across the selected games, with an overall average improvement of 12%, compared to the 19% seen with the Core i5 CPU. Double-check that your system RAM is clocked properly. The answers. Video performance is however seriously. Las API de bajo nivel aprovechan mejor los recursos de la GPU, liberando de carga a la CPU, pero también son capaces de aprovechar mejor los procesadores de múltiples núcleos que tenemos en la actualidad. What we have here is a perfect scenario for Low Level APIs to strut their stuff, and DirectX 12 totally dominates DirectX 11. ago. It is primarily used for developing games and other graphics-intensive applications. Double-check that your system RAM is clocked properly. #2. Many. Something went wrong. Editing instructions: This list is generated automatically. OpenGL vs. OGL works great on Nvidia, but it's old. Each run was recorded after a client restart. In the panel that appears, click the plus (+) button and choose OpenGLCore from the list to add it. My experience is that pimp's renderer benchmarks show the same trend I have in frames except its. I'm not sure the exact specs of the older nVidia Cards. The same seems to be true when testing the 3D performance. I once experienced some hard flashing lights during Sirus once but other than that no difference for me. Many systems over the past two years have been shipped/built with the RAM set on the lowest default for the sticks. OpenGL: old OpenGL renderer (default at the moment) Vulkan run 1: new Vulkan renderer, a few lag spikes due to shader precaching. 3462 2. Performance, as well as usage of CPU/GPU in Vulkan, is in a more balanced way in comparison with DirectX collections such as Direct3D 11, Direct3D 12, and others. ago. 4万 100. 2023👇👇👇L. For a long time, gamers had little reason to choose a CPU with more than four cores because game developers had a hard time developing games that could efficiently use more than that. glcore 60 FPS completely fluid. Khronos recently announced the release of the all-new Vulkan API, which will complement (and in some cases replace) OpenGL and OpenGL ES. DirectX is 27 years old, there's a lot of deprecation and baggage in there with that many years of iteration. 4. Mr. 1. Compared Icarus on Directx11 vs Directx 12. 08. Unlike Vulkan, which is designed to be hardware-agnostic, DirectX is tailored specifically for the hardware found on most PCs, including graphics cards from. #4. The Hardware Abstraction Layer (HAL), is a thin, low-level graphics and compute layer which translates API calls to various backends, which allows for cross-platform support. Ultra settings, above 1440p resolution on a GTX 970 at 60+fps almost all the time. . A compatible Video Card is required. With DirectX 12, Microsoft resolved that problem by building support. Freezing also seems to happen after any sort of extended amount of time playing while on the Vulkan API. In the panel that appears, click the plus (+) button and choose OpenGLCore from the list to add it. D3D11/12: Add waitable swapchains and max frame latency option. Driver release updates will be posted on the Vulkan Public Release Tracker. Wondering what cards. A list of games related to Most Steam Followers. I'd say they are very similar APIs. With this argument, Unity will detect all the features the platform support to run with the best OpenGL version possible and all available OpenGL extensions-force-vulkan (Windows and Linux only) Make the game use Vulkan for rendering, even if Direct3D or OpenGL is. Same for me. Per page: 15 30 50. OpenGL is a free API managed by a non-profit company called Khronos Group, while DirectX is made by Microsoft. V. But, I guess that's just a personal opinion. Changing back to glcore or dx11 fixed the problem. A Brief Overview of the Vulkan API. 7 Days to Die. 游戏 显卡 AMD NVIDIA 帧数测试 Intel Vulkan DirectX12 图形API DirectX 11. 422k Steam followers. (Of course it is possible to write a shader using #pragma only_renderers etc that will break on ES3 vs ES2 but you'll get the idea. DirectX 12 vs DirectX 11 – Draw call overhead reduction. 5. Surprisingly, it renders it well, but opengl double the performance of vulkan. Ring of Elysium. ChrisLenga DX11 vs GLCore PC What's the status on this? I decided to switch over to GLCore and it seems quite a bit smoother, but its eating up memory pretty decently. . The two API choices for an Android mobile developer are either OpenGL ES or Vulkan, so it is a useful exercise to start by comparing the two APIs to see where the major differences lie. nVidia cards so far have shown less of a boost going from DX to Vulkan though whether this is because the nvidia. And in the launcher should I use DirectX 11, GLCore, or Vulkan? < > Showing 61-61 of 61 comments . RE: vulkan vs DirectX D3d12 needs people (gamers) to actually want to be on Windows 10 since Windows 7 still has over half the Windows market. For instance, at 1080p the 2070 SUPER saw its 1% lows improve by 16% when using DX12 compared to when we tested with Vulkan, and with the 5700 XT its 1% lows improved by 17%. 1, the first big revision of its vendor-neutral, cross-platform GPU API. com. Right click on 7 Days To Die in the steam game library, select properties, click "Set Launch Options. Vulkan is a cross-platform 3D graphics and computing API that is meant for high-performance 3D graphics applications focused on modern hardware. Since you're using Launchbox, you can use the --appendconfig CLI switch to add a config. DX12 was amazing in Shadow of the Tomb Raider, definitely better than DX11. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. Ensure that it is configured to use the XMP(Intel)/DOCP(AMD. As the default API of the game, Vulkan is also much more preferable when it comes to the stability of the game. To nitpick: Vulkan is lower level than OpenGL, but neither API is close to speaking "directly to the GPU. With more recent hardware you can (and want to) use DirectX 11, OpenGL 4, OpenGL ES 3. crocus : for Intel's Gen 4 to Gen 7 hardware. Using Vulkan or DX12 API while playing the game, Evil Genius 2 depends on the system you are using. At least, not for running a game developed within the last 10-15 years. Todo Discusiones. Use DirectX. Later, we’ll take a sampling of DirectX 12- and Vulkan-based titles and see how CPU utilization. Selecting the option turns on some anonymous telemetry back to TFP so they can see how the game is being played. Discover games for sale or in your library and view their compatibility with Proton and the Steam Deck. DirectX is also an API, but it is focused on Windows. ago. 7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Sebagian besar pengujian benchmark menempatkan Vulkan sedikit di depan pada frekuensi gambar, tetapi dengan fluktuasi FPS yang lebih sering. 3. Empezando por la primera ventaja que ofrecen. OpenGL is cross-platform, making it usable for game development across a range of operating systems. . I'm using glcore (Linux) because Flycast runs much more smooth, despite having minor quality graphics (against to vulkan). B) Because when DirectX 12 was introduced, they held it back and made it a Windows 10 exclusive, because they thought demand for DX12 would be so high, it would force Windows 7 users to switch from Windows 7 to Windows 10. Anything outside the norm adds to this. 7 Days to Die can seem very complex to players that are just starting. OpenGL the GPU runs at 35% and Vulkan at 7% utilization, my CPU is the same at 26%. I found using DX11 have a lot of stuttering while using Vulkan it's silky smooth, although sometimes it'll crash and says there are Vulkan related problems after playing for a long time. • 2 mo. Even with using one of the alternatives for older hardware, you don't have enough VRAM. DirectX 11 FPS Benchmark – 4K Ultra. Anything outside the norm adds to this. In Direct3D, an input variable with SV_Position semantic in a pixel shader keeps interpolated w value (where w is the output from the vertex shader) in its fourth component. At least though. In my case, DX12 seems to utilize more of my 6 core cpu, and so far seems to run smooth. Vulkan is a low-level low- overhead, cross-platform API and open standard for 3D graphics and computing. OpenGL vs. 7 Days to Die. So, it would be better if you can watch a few YouTube play-throughs of the game to get a general understanding of the content. Vulkan and OpenGL are supported, however OpenGL is a bit older and might result in slightly worse performance. But don't let that scare you! Vulkan is a powerful API with a clear and educative tutorial, found here that we used to get started with Vulkan. Min FPS: 225. Los desarrolladores tienen el control del uso de hardware cuando diseñan el juego. Play the definitive zombie survival sandbox RPG that came first. Lol What shame, sadly. #4. With an Nvidia GPU, DirectX 11 runs around eight percent faster than Vulkan. 8 and Mesa 12. With a GTX 980, 2600k. " I don't recall where I read that. We are actively working on performance improvements and stability. Smae goes for PPSSPP , Vulkan is better in performance but due to his more recent construction it 's possible it could have some glitchs. 2023👇👇👇Look at. Some advice on "Use GL Core Renderer". It is based on AMD’s Mantle API, and the final spec is expected later this year. Vulkan’s biggest merit is that it supports a variety of platforms. 2 though to be honest. 7. . DX12 and this latest league imo is the best performing POE I have. Max FPS: 378. . OpenGL has accumulated some cruft over the years, it's very easy to use something that shouldn't be used on modern GPUs. OpenGL 4. DirectX is Windows only except for emulation like WINE for Linux. Optimización del uso del hardware. • 2 yr. Keep in mind, however, that whether we ever see DLSS (or FSR) in this game will depend entirely on whether TFP decide to upgrade (AGAIN!) to the newer engine. Originally posted by TheBlasterMaster™: Originally posted by Pandoron: When you calculate both up to 100% GPU, DX11 is actually faster than Vulkan. GPU load: 65-100%, similar on all three runs. OpenGL and Vulkan are available on other platforms as well. DirectX 11 is always a safe pick if you're unsure of the specs of your PC. dx 11 for me was always more stable but bad performance. 7. 1. The notable part here, however, is that in comparison to DirectX, Vulkan can perform better and. 《使命召唤:现代战争3》Beta版性能测试(1080P分辨率)GTX 1660Super RTX 2060 6G + R7 5800X. With 32 gigs of ram, a comparable video card/CPU, and a medium-low custom preset, you won't have any framerate drops on the Vulkan renderer. Unlike Vulkan, which is designed to be hardware-agnostic, DirectX is tailored specifically for the hardware found on most PCs, including graphics cards from. It defaults to DirectX 11 on Windows, and it will use Vulkan on all other platforms. Alpha 18.